![]() Alternatively, you can set it globally with hlrad parameter '-texlightgap #'.įixed two potential bugs in zhlt_embedlightmap.įixed an issue that makes hlrad slow when opaque entities with transparency or toggleable shadow are used on a large scale.įixed an issue in the bounced light that occasionally cause the light on one patch to bleed too far. To add the gap, set the value of '_texlightgap'("Dark gap in front of texlight") in the properties of light_surface entity. The problem occurs when a thin texlight is connected to the middle of a wall. This is to solve a very specific light bleeding problem as shown in the picture. Other available values are: 1 (default), 2, 4, 8, 16.Īdded an option to enable the old look of texlights. For example, set 'zhlt_embedlightmapresolution' to 4 will make the generated textures 4x blurrer(in each direction) than the original texture. When 'zhlt_embedlightmap' is set to 1, you can use 'zhlt_embedlightmapresolution' to lower the resolution of the new textures and reduce the space used. ![]() These tools are built upon the final source code of ZHLT 3.4. ZHLT version history - Zoner's Half-Life Tools reference
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